![]() Sometimes you just want to bask in its political incorrectness and laugh yourself silly.Īt first I was bored with the weapons-katana, shurikens, fists, yawn-but after weilding twin Uzis to the sound of "Be proud, mister Woo", a four-barrel shotgun hearing "I like big guns!", and a rail gun proclaiming "Time to get Erased!", I started to take notice. The "Lo Wang Speak", while some might find extremely stereotypical and offensive, is just great. Also, mirrored floors, movable sectors, transparent water and sprites, colored lighting, and other tricks have been encorporated into Shadow Warrior to good effect. The Build engine, being a raycaster, has several tricks built into it that have you occaisionally scratching your head and asking yourself, "How did they do that with a raycaster?" Sections of the floor and wall can move, objects can be moved, and even some sprites can be represented as 3-D using the raycasting technique as a crude voxel engine. I was very surprised to find that it is just as fun as Duke Nukem 3D and completely stands on its own as a really fun game to play. I was also skeptical of how it would look and play, given that it was based on 4-year-old engine technology (the Build engine). ![]() I'll be honest: When I first picked this up, I expected it to be a lame knockoff of Duke Nukem 3D. LucasArts Western-Ballerei „Outlaws“, wer eine hohe „makabre-Gags-pro-Minute‘-Rate will, ist mit dem schrägen „Redneck Rampage“ deutlich besser bedient. Wer viel Atmosphäre und eine spannende Geschichte sucht, findet die eher in Dazu kommt, daß die fernöstliche Ninja-Jagd auch optisch nicht so recht überzeugen Richtig originellen Einfällen warten die Entwickler erst in der letzten Shareware-MissionĪuf. Etwas schnarchig fiel auch das Leveldesign aus, mit aber von den witzigen Sprüchen des Herrn Wang bis zu den besonders deftigen Blutfontänen wirkt alles von anderen ProgrammenĪbgekupfert. Natürlich kriegen Freunde des skurrilen Humors wieder ein paar nette Geschmacklosigkeiten geboten. So langsam vergeht mir der Spaß an den Ballerorgien aus dem Hause 3D-Realms: Die Masche aus solidem, aber innovationsfreiem Gameplay und ordentlich Splatter & Gore ist inzwischen zu Tode geritten, Praktisch alle Elemente von „Shadow Warrior“ gab es schon in anderen Spielen,
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